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How To Change Your Name On Starcraft 2

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  1. Starcraft 2 Patch Not Downloading
  2. Starcraft 2 Player Lookup
  3. Starcraft 2 Wings Of Liberty
  4. How To Change Your Name On Starcraft 2
  5. Blizzard Free Name Change

Once selected, click use name change to confirm your request; Log into Starcraft II and you'll promoted to select a new name; Note: Free name changes do not stack, so if you had one ready for use previous to today's free name change, it will be replaced. Additionally, the folks over at Blizzard have also mentioned that they are re. StarCraft II WCS. World of Warcraft Arena World Championship. Community Tournaments. BattleTag Change; Redeem a Code; Blizzard Gear; Wish List; Blizzard Balance.

While projects made with the Editor can be played locally on a single-player basis, most creators intend to share their work online. Fortunately, Battle.net, Blizzard's hosting platform for games, has been extended to support developers working in the StarCraft engine. Gone are the days when projects had to be shared through game hosting, as was the case in WarCraft III and Brood War. Now, players can find and download games without any intervention from developers. This free-standing system also offers additional protection, version control, and localization support for its users.

However, network-based project sharing requires a little more upfront preparation from game developers. This preparation comes in the form of new publishing systems in the Editor. You can find them by navigating to File ▶︎ Publish, which launches the 'Publish Document' window, pictured below.

Publish Document Window

The first screen you'll be presented with is the 'Log In' view, note the 'Verification' field, which mentions the publishing status. As you can see, the user cannot progress as they are 'Not Logged in to Battle.net.' In order to publish, you'll need a Battle.net account with a full version of StarCraft II attached to it. The Editor itself is provided with the StarCraft II: Starter Edition, but free users cannot publish online. That functionality can be acquired with any version of a StarCraft II account, including the standalone games.

If you click the the 'Log In' button, you'll be prompted to enter your account name and password.

Battle.net Log In Window

Enter your account email and password here, then select 'Connect.' If you have an authenticator associated with your account, another window will prompt you for your authenticator code. If you intend to publish often, you may want to make use of the 'Remember Account' toggle, which could save you a lot of time.

Once you've logged in and returned to the main screen, the 'Verification' should show a more encouraging 'Ready to Publish' message. You should also find that the 'Next' button is now usable. Before moving on, note the controls for 'Publish to Regions.' These are convenience options that allow your project to be published to multiple regions at once without requiring you to log in again.

Publishing Requirements¶

Selecting 'Next' from the 'Log In' window will send you to the main publishing view, 'Configure Options.' Before a game can be hosted on Battle.net, it must meet a number of requirements. This screen gives you several options for prepping a project for upload, but the most important are the publishing requirements in the bottommost subview. If your project fails to meet any of these requirements, the 'Verification' field will read 'Unable to publish due to problems below,' as shown in the following image.

http://hsrjmxt.xtgem.com/Blog/__xtblog_entry/19392820-lingon-x-5-0-1#xt_blog. Publishing Options Window

The publishing requirements are usually small logistical issues requiring clarification before upload. Below you will find a table detailing some of the most common issues and their resolutions. Some of the options mentioned in these resolutions will be described in more detail in the following section.

RequirementDescription & Resolution
Document description has not been changed from the default text.Projects must have their default description changed.
Return to the editor, navigate to Map ▶︎ Map Info, and change the text in the 'Description' field.
Locked/Unlocke d Mode must be chosen.A published map must be set to be either Locked or Unlocked.
Set the map to either Locked or Unlocked from the 'Locked/Unlocked Mode' field in the 'Configure Options' window of the publishing system.
The published name 'X' is note available [Locale].The publishing name 'X' is already taken in the noted region Locale.
Select a new publishing name for all regions, or return to the 'Publish to Locales' options, then manually localize for the problematic area with a separate name. Be warned that this method will result in the project requiring multiple publishing trips hereafter.
The requested publish name has unacceptable words.There are reserved words within the project's publishing name.
Alter the publishing name.

Once all publishing requirements have been met, the 'Verification' field will show 'Ready to Publish!'

Publishing Options¶

'Configure Options' consists of a number of options designed to prepare a map for publication, as well as resolving requirement issues before upload. See below for a detailed breakdown.

FieldDetails
Published NameThe publishing name for the project. This is the name used online, by default it is set to the project name set in 'Map Info.' You can change this using the Change Name button.
LocaleSelects the localization version for publishing.
RevisionIncrements the automatically generated 'Version' field. Major releases increment the value by 1.0, while Minor versions increment by 0.1. Revision is tied to the publishing name. Every time the name changes, the value is reset back to the default 0.0.
ReleaseSets the game's accessibility. Private requires the uploader to host, and requires manual invites for each player. Public allows anyone to host.
AuthorUses your Battle.net ID to list authorship. If Use Real Name is selected, the name of your Blizzard Account will be appended.
Locked/Unlocked ModeThe lock status refers to the availability of source project. Unlocked maps can be downloaded within the Editor by any developer. Setting Locked removes the source from public availability.

Take care when considering the Locked and Unlocked statuses. The former will properly protect your map from every developer, including yourself. If you lose your files with this status selected, your project will remain online with no way to recover it. Setting your project to Unlocked remedies this, and also allows you to share your project with other developers, assisting in the growth of collaborative knowledge.

File Management¶

After each project option is configured and all requirements have been met, you can click 'Next' to arrive at the 'Storage Requirements' view. This gives you a breakdown of the space your file takes up, as well as size limits on your project.

Storage Requirements View How much is microsoft word 2019.

Every Battle.net account is allotted the following storage provisions: 20 concurrently uploaded files, 157 MB of total uploads, and a maximum individual upload size of 20 MB for maps and 100 MB for mods. These limits are not shared between regions. If you are approaching any of these limits, you can select 'Manage Files' to make changes to your current uploads. You will be brought to the 'Manage Published Files' window shown below.

Published Files Manager

This screen shows all projects currently uploaded to your account, listing their Locked status, Release, Version, and Size. Highlighting a project will reveal its full details. Any published project can be deleted from Battle.net. If you need to free up space, you can do so using the 'Remove From Account' button. Once you have finished, close the window and publish by clicking 'OK' in the 'Check Storage Requirements' view. You will be presented with a pop-up containing the EULA and TOU agreements.

Compliance Check

Once you have confirmed your compliance with the agreements, click 'Yes' to publish.

Starcraft II is a very challenging and invigorating game that can take years to master. This article will be the start of a companion guide to a video series that was started this week. Today, we will be venturing on a journey to master the art of control groups and location hotkey. Utilizing these tools in SCII will greatly increase your ability to multitask as well as become more efficient at managing your base.

Before we get started, I suggest you open up your settings within Starcraft II and follow along this simple guide of setting up location hotkeys. Once logged in, go to:

Starcraft 2 Patch Not Downloading

  • Settings -> Hotkeys ->Global -> Camera.

https://freecal.medium.com/resume-templates-1-3-pages-templates-for-resumes-a16d5450f0dc. Once here you should see a screen similar to the picture below.

Starcraft 2 Player Lookup

Patch

If you scroll down a bit, you will notice that Locations can be created using the key combination Ctrl+Shift+F1. Personally, I find this combination of key a little difficult to utilize. I have found that changing this bind to simply Shift+F1 makes these hotkeys a lot easier to utilize. Since I only use 4 location keys, I change locations 1 – 4 to this binding. Once that is complete, if you scroll down a bit more you will find the 'Jump to Location #' hotkeys. I would recommend changing these to the simpler F1 – F4. This allows you to instantly jump to a location that has been set up by pressing the F1 – F4 (depending on which location you would like) key. Once these are set up, you are ready to give them a try. Start a custom game and gives these new bindings a try before utilizing them on the ladder.

The next topic I would like to discuss is Control groups. Control groups allow you to assign a group of units or buildings to a number key for easy access. For Example, at the beginning of every game (before the auto glhf), I tend to click the nexus build a probe and immediately hit Shift+4. This binds the nexus to the number '4' key and allows me to easily continue to build probes throughout the game.

Once a unit or building is bound to a number, centering your screen on that unit is rather easy. By double tapping a control group, the camera view will instantly center itself around the unit or group of units. This technique allows for players to switch between multiple units of interest extremely quickly. Pro players utilize this technique to have clear vision of everything within their units' vision.

Below is the video series episode that discusses control groups and location hotkeys. This video will help you get started with setting up the location hotkeys as well as walk through a brief demonstration.

Starcraft 2 Wings Of Liberty

As a requirement to this Back to the Basics series, I would like you (yes, you the person reading this) to open up Starcraft 2 and create a custom game and give these mechanics a try. Once you have given it a try, come back to this article and let me know how it went. Also, feel free to leave any questions if you have any.

For more Starcraft 2 content and updates on tutorials and live streams feel free to follow me on Twitch and YouTube: How to download mojave os.

Player

If you scroll down a bit, you will notice that Locations can be created using the key combination Ctrl+Shift+F1. Personally, I find this combination of key a little difficult to utilize. I have found that changing this bind to simply Shift+F1 makes these hotkeys a lot easier to utilize. Since I only use 4 location keys, I change locations 1 – 4 to this binding. Once that is complete, if you scroll down a bit more you will find the 'Jump to Location #' hotkeys. I would recommend changing these to the simpler F1 – F4. This allows you to instantly jump to a location that has been set up by pressing the F1 – F4 (depending on which location you would like) key. Once these are set up, you are ready to give them a try. Start a custom game and gives these new bindings a try before utilizing them on the ladder.

The next topic I would like to discuss is Control groups. Control groups allow you to assign a group of units or buildings to a number key for easy access. For Example, at the beginning of every game (before the auto glhf), I tend to click the nexus build a probe and immediately hit Shift+4. This binds the nexus to the number '4' key and allows me to easily continue to build probes throughout the game.

Once a unit or building is bound to a number, centering your screen on that unit is rather easy. By double tapping a control group, the camera view will instantly center itself around the unit or group of units. This technique allows for players to switch between multiple units of interest extremely quickly. Pro players utilize this technique to have clear vision of everything within their units' vision.

Below is the video series episode that discusses control groups and location hotkeys. This video will help you get started with setting up the location hotkeys as well as walk through a brief demonstration.

Starcraft 2 Wings Of Liberty

As a requirement to this Back to the Basics series, I would like you (yes, you the person reading this) to open up Starcraft 2 and create a custom game and give these mechanics a try. Once you have given it a try, come back to this article and let me know how it went. Also, feel free to leave any questions if you have any.

For more Starcraft 2 content and updates on tutorials and live streams feel free to follow me on Twitch and YouTube: How to download mojave os.

How To Change Your Name On Starcraft 2

Have fun on the ladder!

Blizzard Free Name Change

Andre 'Cha0s' Hitchcock





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